You'll have to fish the Nome out of it's hiding places and then follow it through the painting passage, where you'll have to guide the it throughout the room. Opening the drawer will cause a Nome to run out from under the drawer and back over to the barricaded area of the attic, call Six to help you back over the cupboard and follow the Nome up further into the attic. After exiting the kitchen, head down the hallway and to the left, you will find the hat laying on the carpet in the middle of the room.Īfter getting the key in the Hunter's attic, you'll open a drawer in order to get back out. Is found just beyond the front door of the Hunter's Cabin. The Mokujin Hat is only available if you pre-ordered the game. Instead of burning The Doctor, lock him inside the furnace and leave through the elevator.įind all of the Glitching Remains in Chapter 3. Go through and into the room on the left, and throw the cheese into the hole in the middle of the room.Īfter making it out of the dark hallway filled with mannequins, throw the ball (just outside the door), into their hands. Just outside of the room (behind the door), there is a gap in the bars. Just after being chased by mannequins in the patient ward, find the cheese marked by an eye beside a bed. (Can be performed a total of 2 more times if missed the first chance.) Whilst wearing the Bear Hat, use the furnace to burn the bear plush found in the hospital's playroom.įind the corn beside the wheelchair beyond the first fuse-powered door, and burn it in the furnace.Īfter "killing" the hand, hit it three more times to get the achievement. Whilst the X-Ray Scanner is active, stand behind the screen and hold Six's hand. (Is not obtainable at the reception at the beginning of Chapter 4.) Pick up the newsie cap (or newsboy cap).Find the vending machine and exhaust it of it's contents. Climb up onto the shelves, and continue into the top left corner of the room (by the drawing of a dog on the wall). Pull it over to the leftmost shelf (not quite to the wall). Head to the right side to find a shopping cart. Newsie hat location Image: Tarsier Studios/Bandai Namco via Polygon Much later, and many more TV sets later, you’ll head through an alley and into a store. Head up along the roof to the next window on the right, and climb inside to find the final glitching remains. At the other end, turn around, and climb back out the window. Head to the top of the screen.Īfter the mail room, you’ll ride a long coat hanger zip line. After you ending-of- Titanic escape from the woods, you’ll arrive on a beach. The final glitching remains is at the very end of the chapter. Glitching remains 4 | Chapter 1 – Wilderness Little Nightmares 2 Glitching remains 4 Image: Tarsier Studios/Bandai Namco via Polygon Get a boost up to the handle, and open the door to find this glitching remains inside. After the attic, you’ll unlock the back door. The next glitching remains isn’t until after you’ve exited the house with your new friend. Glitching remains 3 | Chapter 1 – Wilderness Little Nightmares 2 Glitching remains 3 Image: Tarsier Studios/Bandai Namco via Polygon At the bottom, turn around and duck underneath it to find another tunnel and this glitching remains. Image: Tarsier Studios/Bandai Namco via PolygonĪ little past there, after your first encounter with the steel traps, you’ll slide down through a hollow log.
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